CGAL - Triangulate Mesh, Return Face to Face Mapping?
Clash Royale CLAN TAG #URR8PPP CGAL - Triangulate Mesh, Return Face to Face Mapping? I have a quad mesh which I want to triangulate, but I also would like to have a mapping which records which quads of the original mesh have become which triangles on the resultant mesh. Obviously I am aware of the CGAL::Polygon_mesh_processing::triangulate_faces(mesh); function. But I was wondering via the NamedParameters if it is possible to return this information? By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.