CGAL - Triangulate Mesh, Return Face to Face Mapping?

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CGAL - Triangulate Mesh, Return Face to Face Mapping?



I have a quad mesh which I want to triangulate, but I also would like to have a mapping which records which quads of the original mesh have become which triangles on the resultant mesh.



Obviously I am aware of the


CGAL::Polygon_mesh_processing::triangulate_faces(mesh);



function. But I was wondering via the NamedParameters if it is possible to return this information?









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