How to draw a custom rounded rectangle border (ShapeBorder), in Flutter?

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How to draw a custom rounded rectangle border (ShapeBorder), in Flutter?



I'm trying to extend the ShapeBorder class to add some functionality. But just playing around with the paint method, I found something that I did not expect:


ShapeBorder


paint



enter image description here
The corners of the border and the corners of the rectangle do not seem to match. I used the following code:


class CustomRoundedRectangleBorder extends ShapeBorder {

final double borderWidth;
final BorderRadius borderRadius;

const CustomRoundedRectangleBorder({
this.borderWidth: 1.0,
this.borderRadius: BorderRadius.zero,
})
: assert(borderRadius != null);

@override
EdgeInsetsGeometry get dimensions {
return new EdgeInsets.all(borderWidth);
}

@override
ShapeBorder scale(double t) {
return new CustomRoundedRectangleBorder(
borderWidth: borderWidth * (t),
borderRadius: borderRadius * (t),
);
}

@override
ShapeBorder lerpFrom(ShapeBorder a, double t) {
assert(t != null);
if (a is CustomRoundedRectangleBorder) {
return new CustomRoundedRectangleBorder(
borderWidth: ui.lerpDouble(a.borderWidth, borderWidth, t),
borderRadius: BorderRadius.lerp(a.borderRadius, borderRadius, t),
);
}
return super.lerpFrom(a, t);
}

@override
ShapeBorder lerpTo(ShapeBorder b, double t) {
assert(t != null);
if (b is CustomRoundedRectangleBorder) {
return new CustomRoundedRectangleBorder(
borderWidth: ui.lerpDouble(borderWidth, b.borderWidth, t),
borderRadius: BorderRadius.lerp(borderRadius, b.borderRadius, t),
);
}
return super.lerpTo(b, t);
}

@override
Path getInnerPath(Rect rect, { TextDirection textDirection }) {
return new Path()
..addRRect(borderRadius.resolve(textDirection).toRRect(rect).deflate(
borderWidth));
}

@override
Path getOuterPath(Rect rect, { TextDirection textDirection }) {
return new Path()
..addRRect(borderRadius.resolve(textDirection).toRRect(rect));
}

@override
void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) {
rect = rect.deflate(borderWidth / 2.0);

Paint paint;
final RRect borderRect = borderRadius.resolve(textDirection).toRRect(rect);
paint = new Paint()
..color = Colors.red
..style = PaintingStyle.stroke
..strokeWidth = borderWidth;
canvas.drawRRect(borderRect, paint);
}
}



And created the rectangle as follows:


new Container(
height: 100.0,
width: 200.0,
padding: new EdgeInsets.all(10.0),
decoration: new ShapeDecoration(
color: Colors.black,
shape: new CustomRoundedRectangleBorder(
borderRadius: new BorderRadius.all(new Radius.circular(20.0)),
borderWidth: 10.0,
),
// side: new BorderSide(color: Colors.white)
),
child: new Center(child: new Text("My Button"),),
),



I feel like the Flutter source code takes a similar approach, but perhaps I'm not seeing something.



EDIT
Changing the style of my paint to PaintingStyle.fill thus drawing a rectangle over the original rectangle instead of borders, I do seem to get the correct borders:


style


paint


PaintingStyle.fill


void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) {

// rect = rect.deflate(borderWidth / 2.0);

Paint paint;
final RRect borderRect = borderRadius.resolve(textDirection).toRRect(rect);
paint = new Paint()
..color = Colors.red.withOpacity(0.25)
..style = PaintingStyle.fill
..strokeWidth = borderWidth;
canvas.drawRRect(borderRect, paint);
}



I'm still puzzled on how to do this...





I did find a solution for this. My code is too much of a mess to post and I don't have the time to clean it atm. But I'll post it once I find the time!
– Bram Vanbilsen
Jun 4 at 18:01




2 Answers
2



You should use canvas.drawPath not drawRect


Paint paint = new Paint()
..color = borderColor
..style = PaintingStyle.stroke
..strokeWidth = borderWidth;

canvas.drawPath(getOuterPath(rect), paint);



also if you just want a border, its enough to use


@override
Path getInnerPath(Rect rect, {TextDirection textDirection}) {
return new Path()
..fillType = PathFillType.evenOdd
..addPath(getOuterPath(rect), Offset.zero);
}





I actually got a really nice solution with drawRect. I'm very busy atm and the code is too much of a mess to share rn, but I'll post it when I find the time to clean it!
– Bram Vanbilsen
Jun 4 at 18:00


drawRect





@BramVanbilsen any update? Curious.
– seenickcode
Jul 11 at 13:09



You can use canvas.drawRRect :


canvas.drawRRect


canvas.drawRRect(RRect.fromRectAndRadius(Rect.fromLTWH(size.width / 2 - gap - smallMarkWidth - 15,gap * 8,gap + 70,gap * 5,),Radius.circular(15.0)),backgroundPaint);






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